
Your rig is now imported to your Mine-imator program. Choose the rig you just downloaded, like so.Ħ. After you’ve downloaded it and put it somewhere, open Mine-imator and click the “+” button up there.ĥ. Do NOT click on ads! Click on the download instead.ĥ. It will send you to a file downloading site. There will be a download link where the page of the rig is.ģ. Search for any Mine-imator rig out there.Ģ.Here is the following tutorial on how to download rigs: Rigs are wonderful stuff you can get for any 3D program, including Mine-imator. You can also download rigs from the internet. You can also import chunks from worlds to the program, which is very cool. You can create shapes and attach them to a base object (called a “parent object”) to make cool features like fingers, details, and weapons.

You can also pose creatures, players and rigs (I’ll tell you more about rigs later) to make a scene for a render. You have an animation bar and you can click on a frame and move anything in the project and it will animate. Mine-imator is a Minecraft animating program that is very easy to use, though you can step up to more advanced things later. This includes stuff like ejecting spent rounds out of a gun, paying close attention to rounds fired and having reloads when necessary, and more.For today, I am going to do a review of Mine-imator. This isn't really specific to gun animations or the Armory but just try to have detail in not only the environment but the way objects move and interact. And just in general, try to pay attention to detail. I'd recommend watching this video, it has plenty of useful information on the matter. They're great for making gunfire (especially in combat) seem more powerful. Use particles for both the muzzleflashes and impacts.

I recommend scaling down most models for any animations excluding first-person ones to about 0.8, as they're a little bit large due to MC's weird character proportions and me trying to keep fairly consistent pixel sizes. You can get some basic information about whatever weapon(s) you're using, along with the source for the sounds, in the "Info.txt" document, although the info contained is only really useful if you already have a bit of existing firearms knowledge, so I still recommend doing your own research. Or at least try to avoid the Hollywood bottomless magazines trope. Try to research the weapon you're using and find out how it works on a basic level and use that information in your animation.
